Sunday, September 25, 2016

ACG Final Prop

This month we took a prop through all the steps in the pipeline for a game.  We first blocked out the prop using Maya, then created a high resolution version of the prop. After that was done we created an in-game resolution version to UV and texture.

 After the UV process was done, I took the meshes into Substance Painter and created a texture for the cooler using the reference image as a guide.






After the texture maps are done the prop is ready to be imported into the engine. And that completes the pipeline for a game prop.